Dungeons, Battling, and Items Mar 15, 2017 23:32:29 GMT
Post by Wicked on Mar 15, 2017 23:32:29 GMT
Dungeons // How They Work
Now, one thing you might immediately think upon clicking on this thread is "Huh, there's not a lot here." That is because we're not going to torture ourselves or you with statistics, IQ, battle calcs, hunger, or complex equations that'll make your head hurt..okay one, but you can just use google for it and it's rarely used. Dungeons, for the most part, are free form.
Dungeons are not the typical floors like in the games. It wouldn't really make sense for a desert to have floors now, would it? Here, floors are simply your progress through the dungeon. Unless it makes sense for the area to have certain levels, your character is going to be traveling around a normal environment depending on what that environment is.
The only number you need to be concerned about in a dungeon is your level. Each dungeon's floor has a certain level you need to be in order to surpass that dungeon's floor. If your level doesn't match or surpass, then you can't get the rewards for that dungeon.
If you looked in our shop you might have noticed that we have an item called a "Pass" that is for sale. These passes reduce the level requirement for dungeons and their floors depending on what pass it is. These passes are a one time use, so as soon as you use it, notify the staff in the Staff Request thread and they will remove the item from your inventory. There's a limit on how many can be used, however, as there is an ooc bag for these items. These bags start out only being able to carry 3 passes. If you want to expand your bag, complete dungeons and hope you get a bag expansion at the end of it.
You also need to be a certain level in order to reach certain dungeons. Some even have bosses that you must fight and need to be above a certain level to defeat. Keep in mind that your character fainting will NOT kick you from the dungeon; you could have your character be on their last legs throughout the rest of the thread or be nursed back to health over time if you want. Don't be hesitant to take a loss. We're not going to punish you for being logical.
Each floor is the equivalent of 1 page. If you're going through a 3-floor dungeon, the thread needs to be 3 full pages long in order to be a successful raid. You are NOT required to leave as soon as you fulfill those three pages and you can freely leave the dungeon before reaching the requirement. If you leave then you won't get the reward of course. Another character can join the thread later, but they need to participate for the number of pages required in order to gain the reward as well. Of course, this is all assuming your thread is a DUNGEON thread and not a social thread.
A dungeon thread is a thread where you're actually aiming to reach the end of the dungeon for a reward. You can only have ONE dungeon thread at a time. You may have as many social threads as you want, however, but you still need to meet the level requirement for entry; you just won't need to worry about the floor requirement.
Missions do not count towards your dungeon thread. You can have one mission at a time. These two cannot be stacked into one thread.
All Dungeon threads must be tagged as "[DUNGEON]"
All social threads in a dungeon must be tagged as "[SOCIAL]"
All Mission threads must be tagged as "[MISSION]"
POKEMON AND ITEMS IN A DUNGEON
You can encounter whatever pokemon and items you want in a dungeon, but be reasonable with the items. Why are we allowing this exactly for items? This is because your OOC inventory and your IC inventory are separate. Your character could have all of the items in the world, but if they don't meet that level requirement they're not getting through. You could have your character find thousands of joy seeds and consume them all, but their strength and level are not going to change a bit ICly. We're trusting you to not godmod, as having a character that just perfectly has every single item needed would be considered that.
As for TMs, you're going to need to earn those moves, so you can't really magic them into existence and expect them to work. You can either earn TMs through completing dungeons or use a Tome from the Bibliotheca Amaranthine dungeon or buy one from the shop. Held Items count for this as well!
As for pokemon, we're also trusting you not to spawn ridiculous things in the most absurd of places like a Slugma in an Oceanic dungeon. There's a list of common pokemon you can choose from in each dungeon, but if you want to stray from the usual you are permitted, just give the pokemon a good reason to be there ICly!
In order to beat a boss, you must be on par with or greater than their level. However, that changes slightly if you have someone else with you. This is that equation I mentioned earlier.
Group's combined levels ≥ level requirement + 25% per extra group member (round down)
Example: A level 10 boss requires a level 10+ character to 1v1, while 2 characters' levels would need to equal at least level 12, and 3 would need to equal at least level 15.
This means it's possible for two characters at level 15 to beat a boss that's level 20 since the levels would be over the boss's level.
When you complete a dungeon, notify a staff member just like you would for any other thread. The staff member will come by and drop off the loot you obtained in the thread. Now, the loot is only kind of random. While there are some values that are set in stone, others may obtain different items from what you got. For example, Billy the Caterpie got 500 Gold and 2 Level 2 Passes, but you went with your Pikachu character and got 500 Gold and a Thunder Stone. The items that are relevant to your character are put into a sort of pot and stirred before picking out what you get. You're not going to get an item that's totally useless to your character.
However, whether you get that extra prize besides the gold is a different story. Each dungeon is guaranteed to net you at least a little bit of gold, but there's only a small chance that you'll get an extra OOC item to go along with it.
If you want a more for-sure chance, visit a new dungeon nobody's been to before. The less popular a dungeon is, the more rewards it will reap in. The first few to complete the dungeon are guaranteed to get an OOC item along with a larger amount of gold. The chances of this will go down as the dungeon is looted more and more often. The amount of gold in a dungeon will begin to go down until it reaches the base give out.
When a dungeon has been looted completely or has become unpopular, it will be moved to the Dungeon Graveyard. The graveyard is basically a board filled with dungeons that do not give much of anything for finishing and it's extremely rare to find an OOC item in them. It's generally not worth one's time to go there, but you're still free to RP in those dungeons if you like. Over time, the dungeon may be revived and restocked with loot.
MADE BY ★MEULK